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Text File  |  1995-01-08  |  7KB  |  108 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. BARON                        17.14                                       1L 
  8. BARON                        17.14         HARD_ONLY                     1L 
  9. CACODEMON                   213.36                                       8 
  10. CACODEMON                   106.68         MULTIPLAYER                   4 
  11. CHAINGUN                      2.29                                       1 
  12. BFG9000                       3.05         MULTIPLAYER                   1L 
  13. PLASMA                        1.52         MULTIPLAYER                   1 
  14. LAUNCHER                      1.52         MULTIPLAYER                   1 
  15. BLUEBALL                      1.52                                       1 
  16. DEADPLAYER                    1.20                                       5 
  17. STIMPAK                       2.29                                       ;3 
  18. SHOTGUN                       4.57                                       3 
  19. SERGEANT                     71.46         DEAF/AMBUSHMEDIUM_AND_HARD    10 
  20. SERGEANT                    107.19         DEAF/AMBUSH                   15 
  21. SERGEANT                     42.87         DEAF/AMBUSHHARD_ONLY          6 
  22. TROOPER                      32.16         DEAF/AMBUSHHARD_ONLY         ;5 ;This item is inocuous
  23. TROOPER                      32.16         DEAF/AMBUSHMEDIUM_AND_HARD   ;5 ;This item is inocuous
  24. TROOPER                       6.43         DEAF/AMBUSH                  ;1 ;This item is inocuous 
  25. TROOPER                      12.86                                      ;2 ;This item is inocuous 
  26. DEADPLAYER                    0.24         DEAF/AMBUSH                   1 
  27. MEDIKIT                       1.52         DEAF/AMBUSH                   1 
  28. STIMPAK                       0.76         DEAF/AMBUSH                   ;1 
  29. LAVISOR                       1.14                                       1 
  30. INVULN                        1.52                                       1 
  31. SPECTRE                      16.43                                       1 
  32. SERGEANT                      7.15         HARD_ONLY                     1 
  33. SPECTRE                      32.86         MEDIUM_AND_HARD               2 
  34. SERGEANT                     28.58                                       4 
  35. IMP                          28.58         DEAF/AMBUSHMEDIUM_AND_HARD    4 
  36. IMP                          57.17         DEAF/AMBUSH                   8 
  37. GARMOR                        2.29                                       1 
  38. SHELLS                        6.86                                       ;9 
  39. CACODEMON                    53.34         DEAF/AMBUSH                   2 
  40. DEMON                        49.29         DEAF/AMBUSH                   3 
  41. DEMON                        49.29         DEAF/AMBUSHMEDIUM_AND_HARD    3 
  42. SPECTRE                      16.43         DEAF/AMBUSH                   1 
  43. MEDIKIT                      12.19                                       8 
  44. BULLETS                       3.05                                       2 
  45. BACKPACK                      1.52                                       1 
  46. SHELLBOX                      0.76                                       1 
  47. SERGEANT                     21.44         MEDIUM_AND_HARD               3 
  48. DEMON                        65.73         MEDIUM_AND_HARD               4 
  49. BARON                        17.14         MULTIPLAYEREASY_AND_MEDIUM    1 
  50. RADSUIT                       3.43                                       1 
  51. CACODEMON                    26.67         DEAF/AMBUSHHARD_ONLY          1 
  52. IMP                          21.44         MULTIPLAYERDEAF/AMBUSH        3 
  53. SERGEANT                     21.44         MULTIPLAYERDEAF/AMBUSHMEDIUM_AND_HARD    3 
  54. SERGEANT                     14.29         MULTIPLAYERDEAF/AMBUSH        2 
  55. DEMON                        16.43         MULTIPLAYERDEAF/AMBUSH        1 
  56. DEMON                        32.86         MULTIPLAYERDEAF/AMBUSHMEDIUM_AND_HARD    2 
  57. BARON                        17.14         MULTIPLAYER                   1L 
  58. ;                                            
  59. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  60. ;                                            
  61. ; At run-time this value is used to adjust the
  62. ; Max#of variable based on the population of
  63. ; the level being modified.  Using the strict 
  64. ; standard requires that one or more of the   
  65. ; items in the list above not have a specified
  66. ; maximum number of objects.                  
  67. ;                                              
  68. PER    152   ;Strict standard for exact placement 
  69. ;PER    129   ;Lowered Standard for easy placement
  70. ;                                            
  71. ; Deleting any of the PRESERVE lines will mean that
  72. ; the objects will not be taken from the original  
  73. ; level.  You will have to supply your own above. 
  74. ;                                            
  75. PRESERVE    PILLARS                          
  76. PRESERVE    LAMPS                            
  77. ;                                            
  78. ; THRESHOLD determines what a MEGA-GOODIE is.  
  79. ; MEGA-GOODIES are used to make the level fair 
  80. ; if the generator places a lot of enemies in  
  81. ; the level.                                   
  82. ;                                              
  83. THRESHOLD    75                                  
  84. ;                                              
  85. ; I.Q. Determines how intelligently the program  
  86. ; places objects in the effort to defeat you.   
  87. ; 250 is the default if it is not specified here. 
  88. ;                                              
  89. I.Q.    250                                 
  90. ;                                              
  91. ; EVEN sets the point at which the program must begin 
  92. ; placing MEGA-GOODIES into the level, on the   
  93. ; basis of the hardest difficulty rating.          
  94. ; The MEGA-GOODIES give you a fighting chance,  
  95. ; setting the value lower or <500 will increase the number
  96. ; of MEGA-GOODIES available to you in a the level. 
  97. EVEN    500                                 
  98. ;                                              
  99. ; If SPREAD is not set to a low value then
  100. ; a given sector may accumulate too many objects 
  101. ; this often makes the level impossible to finish
  102. ; or just ugly-looking.  Setting the value too low
  103. ; could make it difficult to place objects within
  104. ; a given wad file.
  105. ;                  
  106. SPREAD    15                                  
  107. ;                                              
  108.